Pocket Office

A smart app for an optimized home office

Briefing:

  • MIT Media Lab. Startup - robotic furniture.

  • Boost Pocket Office purchase in Spain for 2022.

  • The App should facilitate pocket office customization

Solution outcome

The clients briefing brought us this challenge, they needed it a solution to make their number one product, pocket office, a modular desk, design to fit in small spaces for people who are working from home, more approachable to possible clients and also to the ones who already had the product. That is why we decided to create an app capable of giving the clients almost full control over the most important functions of the pocket office desk.

This was certainly a challenge, but a great learning experience.

The app had four main flows 1. On-boarding, 2. Set up shift start, 3. Set up Breaks, 4. Light set up

Research Process

  • Defining the challenge

    Briefing

    We started analyzing client/business needs.
    Client, Oriliving MIT Media Lab., needed it a solution to make the pocket office, more approachable to possible clients and also to the ones who already had the product.

  • Research process

    Quantitative and qualitative techniques

    The research strategy chosen was: qualitative with interviews to a sample of 8 individuals: 5 women 3 men age ranges 25 to 55 years old. We also used quantitative technique, surveys to measure viability

  • Defining the possible user

    User Persona

    Of our 8 people sample we created this user persona, Martina, 29, Senior Art director, Lives in Madrid center. Engaged. Nowadays working from home.

  • Defining design strategy, getting to the value proposal

    Catching Value

    Get inputs (externals or internals), Analyse (research technics, rational focus), get outputs.
    Insights: key ideas from the users which help us validate or design alternatives.

  • Getting to the MVP (Minimum Viable Product)

    Mindset for digital products

    Design thinking / Lean Startup / Agile
    Ideation process, product validation to start testing phase

  • Sketch - Wireframes - Usability

    User journey, Interaction, Testing

    This phase gave us a lot of inputs and we were able to realize on possible failures and weaknesses.

Sketches and Framework

A sketch is a distinctive, basic, fast form of drawing used to propose, explore, refine and communicate ideas.

A wire frame is a basic digital sketch, is made in a very structural level, is represented in grey scale and is mostly to test functionality rather visual look, it is mostly used to set down a concept or idea.

MODES

ERGONOMICS

OFFICE

LEISURE MODE / OFFICE MODE

In this screen the user would be able to set up the pocket office in one of the two modes available, leisure mode or office mode, allowing to also set up shifts, breaks, times and automatize the furniture opening and closing.

ERGONOMICS

In this screen the user would find metrics, graphics and data related with his/her posture, good practices, advice, recommendations and everything related with posture and maximize productivity habits.

OFFICE

This screen would give the user the possibility of set up and ambient for his/her work space, increasing comfort, visibility, and optimizing and making more pleasant the time the person need to stay sited working

Wire framing - elements and process.

This was the phase were we started to think about design system, the possibility of built a component library, since we found necessary to have elements and components organized in order to have them available and made easier the design process.

We define we define categories and hierarchies and sine it was decided that the digital product were going to an app, we started to think about the app structure: navigation bar, buttons, cards, slides, fonts, headings, interactions and also we started to considered the Android and IOS Guidelines.

Putting all together.

We started to think about the app architecture: structure, design components (buttons, menus), information hierarchy, simulated content.

The wire framing process started looking for inspiration and defining the main tasks and the flows, followed by resolution and grid in this case on figma, we defined layouts and started to built pocket office.

Building the UI

Trying colors, shapes and contrasts

First sketches and alternatives before getting to the final one

Mood board - Look and feel

App visual universe, this what the app breads. Help viewers to visualize a style using photos, patterns, textures, colors, fonts, objects.

Design System

At this stage of the process we needed to have everything more organized, that is why we built a component library to all team members get easy access to information and make faster and easier the design process

  • Type Face

    Roobert

    AaBbCcDdEeFfGgHhIiJjKkLlMmN nÑñOoPpQqRrSsTtUuVvWwXxYy Zz

    1234567890 !? .,¨

  • Colors

    Visual

    Brand Colors from 100 to 700. One error color and one Accent.

  • Components

    Library

    More than 70 components developed and also a few variations made components.

  • Illustrations

    Isometrics

    Isometric style, since it was a home office desk, this was a more suitable style.

Interaction

App with home automation functionalities to improve user experience using Pocket Office desk.

A smart app for an optimized home office

Videos

Those are the videos of the main flows designed for Pocket Office

Conclusions

The Pocket office app is able to provide the user with a friendly, customized and accessible experience to personalize the use of the pocket office device, integrating it to their daily life tasks.

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